Once thought to be a forgotten ruin buried in the soil, it turns out this structure had merely been waiting to be found and activated, to deliver its contents to a destination unknown.
Check out the Animations on sketchfab, they visualize the concept :)
Definitely my most ambitious 3d Project yet, pretty happy with how it turned out!
All models and textures were created by hand in Blender and Substance Painter, except for the foliage assets and the ground plane Texture and rocks, which are from Quixel Megascans.
I tried the to make the model as "game ready" as possible, however the textures could definitely be optimised quite a bit more by using more tiling textures and decals instead of larger texture maps.